* After receiving important feedback, I update my Goblin worker, base on Adrien Brody. I have to change a lot of things especially the light that did not do justice to my character and the skin shading wasn't convincing enough.
The second character in my synthesis project. I am getting more confident in my workflow and pipeline. Having more fun with the hair system in Houdini. Sculpt in Zbrush and unwrap in Maya. I did the detailing without using texture XYZ to get more comfortable for making the skin in future projects. Texture in Substance Painter and simulates the cloth in Marvelous Designer. Render in Houdini with Redshift.