Goblin worker

Making sure that the subsurface scattering work well and give a much more realistic skin.

Making sure that the subsurface scattering work well and give a much more realistic skin.

zbrush high poly shot

zbrush high poly shot

3D Grooming guide

3D Grooming guide

scene layout

scene layout

1: UV MAP
2: Colors Map
3: Roughness Map
4: SSS Map

1: UV MAP
2: Colors Map
3: Roughness Map
4: SSS Map

Wireframe turntable

Adrien Brody References

Adrien Brody References

Goblin worker

* After receiving important feedback, I update my Goblin worker, base on Adrien Brody. I have to change a lot of things especially the light that did not do justice to my character and the skin shading wasn't convincing enough.

The second character in my synthesis project. I am getting more confident in my workflow and pipeline. Having more fun with the hair system in Houdini. Sculpt in Zbrush and unwrap in Maya. I did the detailing without using texture XYZ to get more comfortable for making the skin in future projects. Texture in Substance Painter and simulates the cloth in Marvelous Designer. Render in Houdini with Redshift.