The greens workers on strike

Making sure that the subsurface scattering work well and give a much more realistic skin.

Making sure that the subsurface scattering work well and give a much more realistic skin.

High poly mesh

High poly mesh

01: UV map
02: Colors map
03: Roughness map
04: SSS map

01: UV map
02: Colors map
03: Roughness map
04: SSS map

Hair guide

Hair guide

Scene layout

Scene layout

Goblin wire frame preview

Emma Stone Reference

Emma Stone Reference

The greens workers on strike

* Update on my Goblin farmer project base on Emma Stone. I learn a lot since the first time a post it. Asking for Constructive Criticism relly helps me pushing my work forward especially on the importance of the light in my work.

A 19th-century goblins farmer. The objective was to create multiple characters sitting in the scene. Sculpt in Zbrush and texturing the skin using Mari with the help of texture XYZ. The cloth done in Marvelous Designer and texturing in Substance Painter. But the hardest part was doing the hair and the skin shading in Houdini with Redshift.